Build Tree
Welcome to ProExile.com

Interactive Path of Exile 2 build calculator & planner.

ProExile.com is an advanced, ultra-fast tool designed for comprehensive creation and optimization of builds in Path of Exile 2. Our system enables full visualization of development paths, stat calculations, and seamless data exchange with official game servers.

How to use the BUILD TREE tab (Passive Tree)?

  • Class and Ascendancy Selection: Use the side panels to choose your starting class and desired specialization. The tree will automatically center the camera on the correct starting point.
  • Allocating Points: Click on the nodes you are interested in to activate them. The rendering engine automatically calculates the shortest path and updates your available points counter.
  • Dual Specialization (Weapon Sets): Use the mode switches at the bottom of the screen to assign nodes to specific weapon sets: Weapon Set I (Red), Weapon Set II (Green), or Both configurations (White).
  • 1:1 Import & Export: You can paste an official GGG planner link at any time, and our decoder will automatically reconstruct the entire build, including selected attributes (+5 STR/DEX/INT) and Ascendancy.
Path of Exile 2 Interactive Passive Tree
DEVELOPER LOG: 2026-05-30

Tree Mechanics & UI Overhaul

Implementation of smart clearing logic, structural Flexbox upgrades, and a complete scalable vector graphics (SVG) overhaul.

Summary of Key Updates

Feature Description Status
Smart Tree Clear Clearing the tree now resets allocated points while preserving the currently selected class and starting node. Completed
Lucide SVG System Replaced text emojis with crisp, scalable SVG icons for weapon sets and action buttons to improve readability. Completed
Flexbox UI Engine Rebuilt control panels using Flexbox to eliminate padding overlap and dynamically align buttons. Completed
Responsive Fixes Fixed Z-index bounds and off-screen rendering bugs for sidebars on both desktop and mobile views. Completed

Changelog generated for build version 3.2.x deployment.

DEVELOPER LOG: 2026-05-29

Engine & GGG Format Sync

Complete overhaul of the Base64 import/export engine to match official GGG v7 (RFC4648) specifications, alongside structural SEO improvements.

Summary of Key Updates

Feature Description Status
Unified GGG v7 Array Merged Normal and Ascendancy nodes into a single standard array payload. Completed
16-bit Flag & Mastery Parsing Passive interception and reinjection of skill override hashes (+STR/DEX/INT). Completed
Native Dual Specialization 1:1 sync with GGG values (WS I, WS II, Both) including updated Canvas color routing. Completed
AdSense & SEO Compliance Added crawlable static HTML content, semantic buttons, and canonical URL fixes. Completed

Changelog generated for build version 3.1.x deployment.

DEVELOPER LOG: 2026-05-28

Tree Interface Changelog

Major UI/UX improvements to the Interactive Passive Tree workspace.

Refined mobile responsiveness and navigation control for build planning.

Summary of Key Updates

Feature Description Status
Collapsible Panels Added independent show/hide logic for Class and Controls sidebars. Completed
Mobile Optimization Refined touch-target sizes and panel visibility triggers. Completed
Controls Layout Flattened zoom controls to horizontal row for better screen utilization. Completed

Changelog generated for build version 3.0.x deployment.